She grew up with you during the entire time you were trained to be a hero. ![]() Rivals were a huge factor in the first Fable, and it started with Whisper. ![]() Make Your Rival Central to Your Character’s Development She could make a great antagonist that will likely raise the stakes of conflict in Fable. She is a wicked adversary who could wield the legendary weapon the Sword of Aeons. Instead, Fable should introduce their upcoming antagonist early on, so players know what the stakes are and help flesh out the antagonist whoever it is.īonus wish – The Queen of Blade is an ancestral enemy in Fable lore. That is a tad late to introduce a game’s antagonist. Jack of Blades was a good antagonist in Fable, but he was introduced in the middle of the game during the arena encounter with Whisper. Yes, we know that Fable is always known to have its British humor engrained in it, but perhaps toning it down a bit could help its lore and story shine and be taken more seriously. Game’s like High on Life showed that video games’ take on comedy is extremely subjective, and a hit-or-miss affair. But perhaps Fable could turn down the British humor a tad. This is a contentious topic, and based on the teaser trailer, it looks like it won’t be the case. We want your decisions to have consequences and shape your world and relations with other characters and factions. Think of Mass Effect and you know what we are talking about. Yet, instead of trees, we want to see player decision-making impact the world. Although it raised a lot of eyebrows back then, we loved that energy. Remember the time Molyneux went on and on about how an acorn grows into a tree in Fable? We do. Update: After talks with Lord Addict we changed a couple of things in the list.įocus on Decision-Making and its Impact on the Game World Here are the top 10 things we want to see in the next Fable. LOGNET sat down with Lord Addict of the Iron Lords Podcast to talk about everything we want from the upcoming title. However, with a new Fable in development, now is an opportunity to steer the long-standing franchise in a new and positive direction. No doubt, the last nail in the coffin was Lionhead Studios’ closure in 2015. These moves soured Fable to many long-term fans. The series took an unexpected turn when it tried to pivot to a Kinect game and a defunct asymmetrical multiplayer title. However, Fable’s more recent outings were poorly received. The long-dormant franchise is well-beloved for its impactful world design, witty British-style humor, and outrageous promises made by then-creative head Peter Molyneux. To many fans, the announcement of Fable was a complete shock, despite persistent rumors of its existence.
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